SpinMass Cadroe Home SL Galleries

Project Info
As an experiment I wrote a simple Second Life 3D grid viewer. Some images of the successful "proof of concept" stage are shown here. The viewer is a Windows application written in C++ and using OpenGL for the rendering. Information about the grid and its sims are stored in a custom human-readable file format. The topographical data was originally stored in grayscale bitmaps, but I have changed that to text files for the next revision. The "texturing" of the sims is done with vertex coloring, not texure images, and there is no shading.

From now on I'll be posting updates on my progress on my blog.



 
Copyright 2005 Patrick Rutledge - Contact patrick@spinmass.com