Project Info
As an experiment I wrote a simple Second Life 3D grid viewer. Some
images of the successful "proof of concept" stage are shown here. The viewer is
a Windows application written in C++ and using OpenGL for the rendering.
Information about the grid and its sims are stored in a custom human-readable
file format. The topographical data was originally stored in grayscale bitmaps,
but I have changed that to text files for the next revision. The
"texturing" of the sims is done with vertex coloring, not texure images, and
there is no shading.
From now on I'll be posting updates on my progress on
my blog.
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